AI Insights · Timothy · September 2021
Top 5 Gacha Games on iOS in Hungary: Q3 2021 Performance
Discover the performance of the top 5 Gacha games on iOS in Hungary during Q3 2021, including trends in weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 Gacha games on iOS in Hungary showcased varied performance trends across downloads, revenue, and active users. Here's a detailed look at how these games fared:
Top War: Battle Game from River Game HK Limited experienced fluctuations in weekly revenue, peaking at around $1.1K in mid-July and early August, before declining to $310 by the end of September. Weekly downloads started strong with 1.4K in late June but saw a steady decrease, reaching 556 by the end of the quarter. Active users followed a similar trend, starting at 3.8K and ending with 3K.
8 Ball Pool™ by Miniclip.com saw consistent weekly revenue, peaking at $1.8K in mid-September. The game maintained a steady download rate, with a notable increase to 1K in mid-August. Active user numbers grew from 22K in late June to a peak of 27K by mid-September, showing strong engagement throughout the quarter.
MARVEL Future Revolution from Netmarble Corporation, released in late August, saw an initial surge in weekly downloads with 6.7K during its launch week, followed by a sharp decline to 601 by the end of September. Revenue peaked at $3.5K in the week following its release and then fluctuated down to $691 by the end of the quarter. Active users mirrored this trend, starting at 5.9K and decreasing to 1.4K.
Genshin Impact: Natlan Launch by COGNOSPHERE PTE. LTD. showed impressive revenue peaks, reaching $8K at the end of August and $4.7K in mid-July. Downloads remained relatively stable, with a slight increase to 845 in mid-July. Active users also showed a steady increase, reaching nearly 5K by mid-September.
Head Ball 2 - Soccer Game from MASOMO LIMITED maintained a consistent performance in weekly revenue, peaking at $569 in early July. Downloads fluctuated, with a notable increase to 398 in mid-September. Active users remained relatively stable, peaking at 3.5K in mid-September before ending the quarter at 3.2K.
For more insights into the performance of these and other apps, visit Sensor Tower.